Same for. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. You can also use the lower class ship modules if you have a higher Class reactor. The plasma launchers make great medium slot weapons to balance all the autocannons so. 75. 0) Number of years since game start is lower than 5 (×2. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Round 3 was the same vessels, but with arc emitters. As a fleet 3. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. The S slot on NL frigate also happens to be ideal for self. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. M90A shotgun. This page was last edited on 15 June 2018, at 07:01. Autocannon diplomacy is so stupid. Reply. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. 2 kinetic, 1 laser, 2 shield, 1 armour corvette. GoldNiko • Space Engineer • 2 yr. The only Ray Gun we see is a cumbersome crew-served. Autocannons are extremely short range. An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large-caliber armour-piercing, explosive or incendiary shells, as opposed to the smaller-caliber kinetic projectiles fired by a machine gun. They make your ship strong and able to move well in space fights. The telltale sound of an Autocannon firing gives even the most staunch soldier a reason to pause. Legacy Wikis. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Autocannon VS Mass driver. Assume I am using the Tier V. It lacks the bonus to hull damage lasers have. (Materials) : Small/Medium/Large Railgun ② Advanced Railguns (Materials) : Small/Medium/Large. r/Stellaris. 24 , 24. Light Needler's competitor, Railgun, is simply too good. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Ballistic Weapons: Damage enemy ship’s hull. To be completely serious: no Lasers are not meta. Content is available under Attribution-ShareAlike 3. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. Physics research area comprises the fields: Computing, Field Manipulation and Particles. The most extreme example is the "flying telephone pole", the 50 mm BK 5 for the Me-262 and Me-410. You starting weapons should make up the backbone of your fleet throughout the entire game. 1 (III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. Armor bias is due to most high tracking weapons being either shield penerating or kinetic making armor more useful against anything that can bypass the 90% evasion. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. (for one of the upgrades. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. This page was last edited on 14 October 2017, at 10:50. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A defensive weapon system that fires shrapnel-filled shells equipped with a proximity fuse for maximum effect against fighters and missiles. Stellaris. Light Dual Autocannon: B Trades 100 range, and worse accuracy for more DPS compared to the original. 85 vs. the. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. 1 torp, 1 disruptor corvette. As it says. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Silveressa Oct 21, 2020 @ 11:19am. Start doesnt matter because we will research others later - but im always confused here should i use e. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. 0 unless otherwise noted. I was sad to hear during the stream today that Autocannons wont be changed in 3. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Useful when you plan to board their ship for looting stealing. though if you really want one an Autocannon isn't bad. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. laser, where plasma, where rocket to adapt to. I have a choice of either taking the Railgun or Autocannon tech branches. We would like to show you a description here but the site won’t allow us. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Which of these tech is better in the long term?Starfield:Weapons. Ditch the Tachyon lance unless you're going up against Prethoryn. What is better for dps? Afterburners modify Combat Speed, not Evasion. Jagdverband 44's experience with the BK 5. It is believed that land or ship-based railguns with Mach 6 capabilities have effective ranges of more than 100 miles. 3 auto > railgunEndgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. The way I imagined it was that you'd have energy weapons with a small bonus vs hull + armor (solid material defense) and ones with a more substantial bonus vs shields (energy / electromagnetic field defense). As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. There are many types of modules, each one improving a different aspect of your own ship. Good damage, good pen, and against organics, it drops them in 3 shots from hypothermia, allowing for easy stripping of good gear/hunting tough animals like thrumbos and the legendary viking huntables. Kinetic Weapons in Stellaris also come in multiple categories. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Autocannon is +2,281% vs. What I reckon is: -railgun-long range with high penetration and low travel time so good for picking off individual systems. Species and leaders traits. Sciira • 6 yr. 2. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. Autocannons are close range shield shredders. r/Stellaris. Eventually, I realized it (the cost increase) was because of research. phase distruptors suck big time. Tears apart moderately armored vessels and creatures with overwhelming. ago. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Plasma Auto. Any tips on what situation/role which weapon class wins out?1. For plasma, you don't need the laser tree, although having the red laser researched gives you plasma earlier. 2 armor, 1 shield. Dec 16, 2022. I almost never use autocannons but I usually research them pretty quickly to get to flak. ISBN: 9781250854124 . Several runs resulted in total destruction of the cruiser fleet. Railgun. -Gatling gun-point defence against missiles and fighters due to high. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. 63 4. The starting default machine guns, the Autocannon is the weapon you start out. Laser is fine as starting weapon, but it makes it a little harder to get the good kinetic stuff fast. Try it out in the Ship Designer. Max Power – how many power slots from your reactor can be put into the weapon. Requires an even greater energy supply to fire than a standard railgun. The basic kinetic weapon in Stellaris is a mass driver, a far more powerful weapon than conventional kinetic weapons we use today. I have a choice of either taking the Railgun or Autocannon tech branches. Hello all. That's until the enemy has PD in any decent number. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. The rising prominence of small, cheap fighter craft, especially in the strike role, led to a wider deployment of this weapons system in the heady days pre-Collapse. Gauss do more DPH and have less penalty hitting armour. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Assault cannons are better against stationary targets such. Hello all. EDIT: If I get the Enigmatic Decoder from the Enigmatic. ballistic weapon that deals energy C >Light Assault Gun – High DPS, >Heavy Autocannon – For when damage, is good against both but low damage per shot makes it you can't find HVD or need to spare armour and shields and deals B most useful against destroyer-tier points, though a good weapon on its some EMP damage as well. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 0) Number of years since game start is greater. Two autocannos and a plasma makes them quite good. ". Player is normally able to fit those only on Small slots. The Word from the Studio. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Light Needler is not significantly more efficient, and the. Marauder 115N Rapid Railgun: Mauler 104L Autocannon: Mauler 104L Cannon: Mauler 105U Autocannon: Mauler 105U Cannon: Mauler 106S Shot-Cannon: Mauler 106T. Stellaris Wiki Active Wikis. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. 6*armor, which is usually true! AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. I almost always. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. The 425mm Autrocannon tracking is 33. 67. Mathematically speaking, you want to replace the 3rd autocannon on your corvette with plasma when the target has defense ratio where approximately 2. Stellaris. After couple of hours of spreadsheets and playthroughs on GA 4x All Crisis (0,25 habitable worlds) , I have made my statement which can help people to find their 3. mugshots ardmore, ok; sauce pizza and wine nutrition; henry marshall stephanie cole; pga tour priority ranking 2021 2022; can you have turkey bacon on optaviaSo the Cruisers could tank with small Plasma + Autocannon. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Which of these tech is better in the long term?Stellaris. Small stormfire autocannon- 19. I just returned to playing the massively changed game in 2. AC also have higher tracking and lower range. Hi am new Stellaris player, I been playing with Ai and currently am fighting against AI with all level 3 Railgun’s on all his ship destroyer and corvettes . Any tips on what situation/role which weapon class wins out?Stellaris. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. Frigates are an advanced version. See Armor page for details of beam vs armor. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. M gives decent range boost so your railguns and autocannons are hitting at similar range. really obviously head-and-shoulders above the other options for small slot weapons? Autocannons (30. Best Ship Weapon for Hull Damage: KE-49A Autocannon or Vanguard Hellfire Autocannon. Dec 16, 2016. IguanaTabarnak • 2 yr. KE-20A Autocannon is a Ship Module in Starfield. The ratio of hull vs armor and shields does also drop off before you get into repeatables. 61 5. Its DPS is 4. Useful to destroy the enemy ships and get rid of them. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. 97 Lance vs Kinetic 16. Costs 900 Engineering; Unlocks Autocannon; Railguns. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. armor, and +330% vs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Long ranger weapons sacrifice this for more distance (which does help hit faster targets too) We will look at short. Which of these tech is better in the long term?You cannot exceed 100% accuracy on your ships. This build works well in most cases, from close to long-range enemies such as menaces and spitball infectors. 82*hull < 7. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. His primary weapon set consists of the "Lead Storm" Powered Minigun, the "Thunderhead" Heavy Autocannon and the "Hurricane" Guided Rocket System while his secondaries consist of the "Bulldog" Heavy Revolver, the BRT7 Burst. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. A railgun (also spelled rail gun) is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high- velocity projectiles. General Damage is best done bye Gauss Cannons. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Its understandable since a single system craft is far far more than even ten of thousands titans. Honestly, I don't. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Their role is to sprint to the enemy, intercepting any missiles / strike craft along the. It simply doesn't have the damage output. Railgun is one of the most iconic weapons in the game, and it certainly has a very intensive history with the game. Other Fun Options. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. Railgun is starter. If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?vladzio jaworowski d'attainvilleRailgun Sabot Rail gun ammunition comes as a multipart sabot with as metal jacketed depleted uranium core. shield, -50% vs. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. 31. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Railgun is starter. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. Legend : Brawler : Weaponry based of autocannon and plasma. What is better for dps?Afterburners modify Combat Speed, not Evasion. g. 6 (II) , +2. There are many different types of weapons in the Settled Systems to utilize and modify. As it says. Note that your standard railgun has a longer range than the equivalent laser or plasma (so you can attack foes from further away), but is also slightly less accurate. 6 Setting the range aside, autocannons do **more** damage to armor than regular railguns, and more than 3x hull damage! They're essentially undodgeable against corvettes, too (although most small weapons will hit anyway) UV Laser (40 range, 50 tracking) vs. The design I'm currently leaning towards is Torpedo/Strike Craft/Autocannon Cruisers. They both can work on the hull. 16 Advanced Railgun 4 M 12. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?The order of calculation seems to be something akin to: Set Attacker [Me]. | VirgiliusM 于8个月前 修改了 此页面。. Starfield:Weapons. Autocannon & Plasma Cannon series. Put an Maniac Scientist on Physics, you have a small chance of rolling the Null Void tech. Well it depends largely upon what combat role you wish to serve in EVE. Ship Weapons are the main form of dealing damage with your ship, each type of damage affects a different part. Any tips on what situation/role which weapon class wins out?As it says. kinetic artillery is a tier 6 weapon that outperfoms the generic massdriver line simply because there is no tier 6 mass driver ("advanced gauss cannon" or whatever). Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. 76 Rare Crystals, penalty vs. research_technology [technology ID]. Reply. Reply. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. It says to double engagement range. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. If so Why don't autocannon (Stormfire pretty quickly) shoot at. nimdabew. kinetic are outgunned my kinetic artillery. 0 unless otherwise noted. Barrage comes with a 50% boost to falloff and a 25% penalty to tracking. Report. Stellaris Wiki Active Wikis. The autocannon is one of several ship weapons available for militarized spaceships. ago. 16 DPS. shields of -50% instead of -25%, bonus vs. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. ago. That's 68% remaining vs 53% for mass driver so yeah if you can get torps it's pretty good. Missile Weapons: Deals an equal amount of damage to their hull and shield at the cost of being. Start tracking progress. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. 79 + 50% Armor Penetration vs 12. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. I almost always prioritize rail/coil guns and mega/giga cannons. I have a choice of either taking the Railgun or Autocannon tech branches. The KB and the L-slot GC have the same Alloy and Motes costs (although more Power is needed for the KB) and end up netting out at. . It's OP as all heck. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. A tag already exists with the provided branch name. Mono-cruiser fleets are totally viable. For M, S and L slots separately. but Laser + Autocannon or Plasma + Null Void is better. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). 4 mini turrets - I need to look at the current game stats. Assume I am using the Tier V. It is a balance problem or I missed something? The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The bomber gets the Final Reckoning, standard Mines, Cruise and Homing missiles. You can fill an S slot with a Stormfire Autocannon, which compared to a small Gauss Cannon has about 16% better dps. CryptoEach ship class has two hull upgrade techs in engineering, so it isn't static. 75% of ships Missileboat: 1 Maruader Missile, 1 Autocannon. Getting anomalies. . The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Jump to latest Follow Reply. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. "The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. Living Metal and Zro are kinda weird resources because they have very few uses. Now Flak: It deals avarage 6 damage per shot, reload in 0. 0S. 0 unless otherwise noted. Disruptors do best in Corvette vs Corvette fights, but missiles do very well against starbases as the AI often loads them with short-ranged weapons that the missiles outrange, allowing for a trivial win. The KB and the L-slot GC have the same Alloy and Motes costs (although more Power is needed for the KB) and end up netting. Colossus Project ascension perk. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large- caliber (20 mm/0. AC also have higher tracking and lower range. Stellaris. Stellaris Ship Design Guide 2023 [3. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. I have a choice of either taking the Railgun or Autocannon tech branches. They are marginally useful at the T1 tech level as the only way to beat PD Corvettes, but the moment you get the Disruptor at T2 tech level the Laser just loses its entire niche. . Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. 43 Advanced. 6 fleet composition. 84 10. So one is for evasive and fast ships, the other for big broadsiding ranged ones. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. Assume I am using the Tier V. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Null void beam (S, L, M) - can be obtained via researching void. Gauss Cannons have longer range and can be small, medium or large. In Stellaris there is only ship design and fleet management. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. This advice has revolutionised my fleets. Neutron Launchers. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. Same reason as above. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. They are commonly found mounted in pairs, increasing their overall destructive potential. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 50, vs Gamma lasers at 6. M gives decent range boost so your railguns and autocannons are hitting at similar range. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. “The Leagues of Votann rules focus on armies of hardy warriors who defeat their foes through a combination of teamwork, target prioritisation and ruthless efficiency,” explains Robin from the Warhammer Design Studio. Mar 31, 2015 771 1. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. Not necessarily it seems. Plasma has -75% damage vs shields. Stellaris Wiki Active Wikis. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. Try it out in the Ship Designer. Ship Modules are parts used in the construction of Ships. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. 75 I do try to make things more interesting in my Mod, for example. g. Long range turret. 1. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. This was an absolute slam dunk for the battleships, with the cruiser fleet suffering 25-30 fatalities vs average 2 BB lost. Armor- 12. Missile weapons currently are hot garbage, their "homing" function barely homes at all, so unless you're fighting a capital ship they're a waste of a turret slot. 3. because autocannons seem. AC have a max range of 30 and can only be small. The outer “carrier” shell of the sabot is shed during flight, prior to the core striking its target. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Hello all. The best ballistic auto turret of all belongs to the Shinigami Jishaku series. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers.